Naki
By Kenji Tanaka · Updated
Definition
Naki means calling: chii, pon, or kan on another player's discard. Calls buy speed and pay in value, since anything but a concealed kan opens the hand, forfeiting riichi, menzen tsumo, and closed fu. Chii comes only from your left; pon and kan from anywhere, jumping the turn order. The discipline is calling with a yaku and a plan, not just because a meld is available.
Naki
Naki (鳴き) is a call or claim used in mahjong to complete a meld using another player’s discard. When you declare naki, you take that discarded tile to form a chi (sequence), pon (triplet), or kan (quad), immediately exposing your meld on the table. This action opens your hand and makes it visible to all players, which affects your eligibility for certain scoring patterns (yaku).
How Naki plays out at the table
The term “naki” comes from the Japanese verb “naku” (鳴く), literally meaning “to cry out” or “to call.” In mahjong, it represents the vocal and physical action of claiming a discard before it enters the discard pile permanently.
How Naki Works
When a player discards a tile, other players have a brief opportunity to claim it. If you can use that tile to complete a meld, you may declare naki by calling out the appropriate action:
- Chi (chow): Claiming a discard to form a sequence of three consecutive tiles of the same suit
- Pon (pung): Claiming a discard to form a triplet of three identical tiles
- Kan (kong): Claiming a discard to form a quad of four identical tiles (also called minkan when using a discard)
The claiming priority follows a hierarchy: kan claims take precedence over pon claims, which take precedence over chi claims. If multiple players want the same discard, call type decides: ron beats pon and kan, which beat chi. Note that chi may only be called on a discard from the player to your left.
Opening Your Hand
Once you declare naki, your hand becomes open (exposed). You must place the completed meld face-up on the table in front of you, allowing all players to see your tiles and progress toward completion. An open hand provides strategic information to opponents and limits your options for certain high-scoring yaku.
Restrictions on Yaku
Using naki to form melds restricts your eligibility for several yaku patterns, particularly those requiring a closed hand (concealed hand). For example:
- Menzen Tsumo (concealed hand self-draw) requires your entire hand to remain closed
- Honitsu and Chinitsu (half flush and full flush, one-suit hands) may have reduced point values when your hand is open
- Pinfu (all sequences with a valueless pair) and other closed-only patterns become unavailable
However, some yaku work perfectly well with open melds, such as Toitoi (all triplets), Yakuhai (value triplets), and Tanyao (all simples, under kuitan rules).
Strategic Considerations
Declaring naki involves strategic trade-offs. While it accelerates your progress toward a winning hand by completing melds quickly, it sacrifices the higher point values associated with closed hands and restricts your yaku options. Experienced players carefully evaluate whether claiming a discard is worth these restrictions.
Seeing Naki in play
During a hand, the discarder plays a 5-bamboo tile. You have 3-bamboo and 4-bamboo in your hand, allowing you to form a chi (sequence). You declare “chi!” and claim the discard, placing the three tiles face-up on the table. Your hand is now open, and you continue playing toward your winning hand, though you’ve restricted yourself from scoring certain yaku that require a closed hand.
Related Terms
Chi
チー
Chii claims the discard of the player on your left to complete a sequence, the only call that is position-restricted. It opens your hand, forfeiting riichi, menzen tsumo, and closed fu, so the standing advice is: no chii without a yaku plan, usually tanyao. Because only one seat can feed you, chii chances are scarcer than pon, and every one telegraphs part of your hand.
Pon
ポン
Pon claims any player's discard to turn your pair into an open triplet, interrupting the turn order to do it. It is the fastest tool in the game and the easiest to misuse, since it opens your hand and kills riichi. Sound pon calls come with a purpose attached: a yakuhai tile, a toitoi plan, or a tanyao hand racing for a cheap finish.
Kan
槓
A kan is a quad, the only four-tile meld, and it comes in three kinds: ankan (concealed, from your own draws, keeps the hand closed), daiminkan (calling a discard while holding three), and shouminkan (adding the drawn fourth tile to an existing pon). Every kan flips a new dora indicator, grants a replacement draw from the dead wall, and adds fu, with closed kans of terminals or honors adding the most. Every kan is also a small gamble: the fresh dora helps whoever can use it, and a shouminkan can be robbed for chankan.
Open Hand
副露
An open hand has called at least one meld from a discard, laying it face up for the table. The trade is speed for value: no riichi, no menzen tsumo, no closed fu, and several yaku shrink or vanish. It still needs a yaku to win, which is why sound opens are built on tanyao (where kuitan applies) or a yakuhai triplet. The exposed melds are also free information for everyone else.