Pinfu
By Kenji Tanaka · Updated
Definition
The all-sequences yaku, worth 1 han on a closed hand. Four conditions must hold: sequences only, a pair that is not a value tile, a two-sided ryanmen final wait, and no calls. Scored at a flat 20 fu when won by tsumo. Usually the first yaku beginners learn to build on purpose.
Pinfu
Pinfu (平和) is a fundamental one-han yaku in mahjong that rewards players for constructing a hand composed entirely of sequences with a valueless pair and a double-sided wait. It is one of the most common and accessible yaku in the game.
Pinfu at a glance
Pinfu is a closed-hand yaku worth exactly one han. To qualify, your hand must contain:
- Four sequences (chow/chi)
- One pair with no honor value
- A double-sided wait (ryanmen) on the final sequence
When pinfu is won by tsumo it is worth exactly 20 fu, the minimum fu value in the game; won by ron, the 10 fu closed-hand bonus brings it to 30 fu. This unique characteristic makes pinfu essential for understanding scoring calculations.
How Pinfu works
Hand Composition
Pinfu requires that all four melds be sequences rather than triplets. Each sequence consists of three consecutive tiles of the same suit (for example, 2-3-4 of characters or 5-6-7 of dots). The pair must be valueless: any number tile (including 1s and 9s) or a guest wind works, but dragons and your seat or round wind are disqualifying, as these would add fu value and disqualify the hand from being pinfu.
The Ryanmen Wait Requirement
The critical element distinguishing pinfu from other sequence-based hands is the ryanmen wait. A ryanmen wait occurs when you need a tile that completes a sequence from either end. For example, if your final sequence is 3-4-5, you wait on either 2 or 6 to complete it. This requirement ensures that pinfu hands maintain a specific strategic construction.
Fu Value and Scoring
Pinfu’s defining characteristic is its exactly 20 fu value when closed. This is the minimum fu count in mahjong and creates significant scoring implications. A non-dealer pinfu tsumo (pinfu plus menzen tsumo, 2 han 20 fu) collects 400 from each non-dealer and 700 from the dealer (1,500 total), while a bare pinfu ron (1 han 30 fu) scores 1,000 points from the discarder. These modest scores reflect the hand’s accessibility and frequency.
Closed Hand Requirement
Pinfu is only valid when your hand remains closed (menzenchin). If you call any meld at any point (chi, pon, or kan, including a concealed kan), pinfu is impossible. This restriction makes pinfu a pure strategy for riichi players committed to keeping their hands concealed until winning.
Seeing Pinfu in play
Consider this closed hand waiting to win:
Closed hand: 1-2-3 characters, 4-5-6 dots, 1-2-3 characters, 5-5 bamboo, 7-8 bamboo (13 tiles, waiting)
This hand contains four sequences (1-2-3 characters, 4-5-6 dots, 7-8-9 bamboo, and 1-2-3 characters) with a simple pair (5-5 bamboo). With the 7-8 bamboo ryanmen you wait on 6 or 9 bamboo to complete 6-7-8 or 7-8-9; winning on either tile with the valueless 5-5 pair gives you pinfu.
Related Terms
Ryanmen
両面
Ryanmen is the two-sided wait, the best ordinary shape in the game: hold 4-5 and win on 3 or 6, eight live tiles against four for the inside waits. Wait width is win rate, so hand-shaping revolves around making and keeping ryanmen, and pinfu requires finishing on one. Its lone quirk: a ryanmen adds no wait fu, which is exactly why pinfu's flat 20 exists.
Yaku
役
Yaku are the scoring patterns that make a hand legal: in riichi you cannot win without at least one, no matter how complete the tiles look. Each is worth fixed han, and they stack. The spread runs from everyday 1-han patterns (riichi, tanyao, yakuhai, pinfu) to the yakuman at the ceiling; some exist only closed, others survive opening at reduced value. Picking an achievable yaku in the first few draws is the foundation of hand planning, because a hand with no route to one cannot win at all.