Kuitan
By Kenji Tanaka · Updated
Definition
Kuitan is the rule that lets tanyao (all simples) score even after you open your hand with pon or chii. Where kuitan is allowed, calling tiles toward a cheap all-simples hand is a legitimate, fast route to a win. Where it is banned, tanyao must stay closed, and an opened simples hand can strand itself with no yaku at all. The rule splits table cultures: ari-ari rules, the default on the major online clients, allow kuitan, while stricter nashi-nashi rules forbid it and push the game toward slower closed hands. Check which rule is live before you call, because the entire logic of opening changes with it. With kuitan on, an early pon toward tanyao trades fair value for real speed; with it off, the same call can be a dead end.
Kuitan
Kuitan (喰い断) refers to the allowance of tanyao (all simples) as a scoring hand when achieved through open melds. The term literally translates to “eating/using simples” and represents a fundamental rule variation in mahjong that significantly impacts hand-building strategy and scoring potential.
How Kuitan plays out at the table
In standard mahjong, tanyao requires a hand composed entirely of numbered tiles from 2 to 8 (bamboo, characters, and dots), excluding all honor tiles (winds and dragons) and terminal tiles (1s and 9s). Traditionally, some rulesets restricted tanyao to closed hands only, hands where all melds were concealed and the winning tile came from the wall or the discard of another player without calling it.
Kuitan eliminates this restriction, allowing players to score tanyao even when they have called one or more open melds (chow, pung, or kong) during play. This opens significantly more possibilities for completing tanyao hands, as players can actively pursue and declare melds from other players’ discards rather than waiting passively for a closed hand.
The distinction between kuitan-allowed and kuitan-forbidden rules creates two major mahjong rule frameworks:
Ari-ari mahjong (有有, literally “has-has”) permits kuitan and represents the more permissive ruleset. This is the standard in many regions, particularly in online mahjong and casual play. Under ari-ari rules, tanyao becomes a more accessible and frequently scored hand.
Nashi-nashi mahjong (無し無し, literally “no-no”) forbids kuitan, requiring tanyao to be achieved only through closed hands. Tanyao is still worth 1 han either way; nashi-nashi simply makes the open version illegal, so an opened all-simples hand can end up with no yaku at all.
Strategic Impact
The kuitan rule significantly influences hand selection and discarding strategy. In ari-ari games, players pursuing tanyao can aggressively call tiles from discards, increasing their speed and reliability in completing the hand. In nashi-nashi games, tanyao players must exercise restraint and avoid calling melds, accepting slower completion times in exchange for the hand’s validity.
The practical consequence shows up before the first call: in nashi-nashi, a player planning tanyao must commit to staying closed from the start, because a single chii or pon strands the hand without a yaku unless it can pivot to something else. That single rule toggles the whole risk calculus of early calls.
Kuitan in practice
A player holds an all-simples hand with two called melds: a chii of 2-3-4 bamboo, a pon of 5-5-5 characters, plus 6-7-8 dots, a pair of 3-dots, and a 5-6 of dots waiting on 4 or 7 of dots.
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Under kuitan rules (ari-ari): the hand is a legal open tanyao. Win on the 4 or 7 of dots by ron or tsumo and it scores tanyao (1 han) plus any dora.
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Under kuitan-forbidden rules (nashi-nashi): the same hand is yaku-less. The two calls already opened it, tanyao no longer counts, and unless the hand can produce some other yaku it cannot legally win at all. The calls cannot be taken back, so the mistake was made at the moment of the first chii.
Related Terms
Tanyao
断么九
All simples: a hand built entirely from the number tiles 2 through 8, with no terminals and no honors. Worth 1 han. Most modern rule sets keep it valid when the hand is opened (the kuitan rule), which makes tanyao the workhorse yaku of fast open hands.
Ari-ari
アリアリ
Ari-ari is the modern default rule set, named for the two things it allows (ari means yes): kuitan, the open tanyao, and atozuke, confirming your yaku on the winning tile itself. Most online clients run it. The strict opposite, nashi-nashi, forbids both and pushes the game toward slower closed hands. Which one is live changes what cheap open hands are even legal, so check before you call.