Menzen Tsumo
By Kenji Tanaka · Updated
Definition
The 1-han yaku for winning by self-draw with a fully closed hand (a concealed ankan still counts as closed). It is the reason even a bare closed tenpai can legally win: draw the tile yourself and the yaku arrives with it. Payment is split among all three opponents.
Menzen Tsumo
Menzen Tsumo (門前清自摸和, めんぜんツモ) is a 1-han yaku earned by winning through self-draw (tsumo) with a completely closed hand (no called melds). Often simply called “tsumo” during gameplay, this yaku provides bonus value for winning by drawing your own winning tile rather than calling ron on another player’s discard.
Understanding Menzen Tsumo
Requirements
To score menzen tsumo, you must meet two conditions:
- Closed hand (menzenchin): No pon, chi, or minkan (open kan) called during the hand
- Self-draw win: You draw your winning tile yourself rather than winning by ron
If you call any meld that opens your hand, you cannot score menzen tsumo even if you later draw your winning tile.
Payment Structure
Menzen tsumo affects not just the han value but also the payment structure:
Ron win: The discarder pays the full amount alone Tsumo win: All three opponents pay. For non-dealers:
- Dealer pays double
- Non-dealers pay single This split payment can be advantageous, spreading the cost across multiple players rather than bankrupting a single opponent.
Interaction with Pinfu
When menzen tsumo combines with pinfu (all sequences yaku), a special rule applies: the usual 2 fu for winning by tsumo is not counted, so the hand scores at a flat 20 fu. Without this exception, the tsumo fu would contradict pinfu’s definition as a no-fu hand. You still score both yaku (pinfu + menzen tsumo = 2 han minimum), and the 20-fu, 2-han tsumo is one of the most common cheap closed wins in the game.
Common Misconceptions
“Tsumo” vs. “Menzen Tsumo”: The act of winning by self-draw is called “tsumo.” The yaku for doing so with a closed hand is “menzen tsumo.” If your hand is open, you can still win by tsumo, but you don’t score the menzen tsumo yaku, your opponents still split the payment, but you get no extra han.
Strategic Considerations
Riichi + Menzen Tsumo: Since riichi requires a closed hand, riichi hands that win by tsumo automatically include menzen tsumo. This common combination provides 2 han minimum before considering other yaku or dora.
Closed Hand Advantage: Keeping your hand closed (menzenchin) preserves the possibility of scoring menzen tsumo if you self-draw. This consideration often influences the decision between calling melds for speed versus maintaining closed-hand bonus potential.
Example: Menzen Tsumo in a real hand
You build a closed hand and declare riichi. On your next turn, you draw your winning tile (tsumo). Because your hand was closed throughout and you won by self-draw, you score riichi (1 han) + menzen tsumo (1 han) = 2 han minimum. All three opponents pay their share: the dealer pays double, and the two non-dealers pay single amounts. If you had won by ron instead, only the discarder would pay, and you wouldn’t score menzen tsumo.
Related Terms
Tsumo
自摸
Tsumo is winning on your own draw. All three opponents split the payment (the dealer paying a double share), which softens the blow compared with a ron landing on one player. A closed hand that tsumos also collects the menzen tsumo yaku. Crucially, furiten never blocks tsumo, so a furiten hand still has a path to victory, just not through anyone's discards.
Menzenchin
門前清
Menzenchin (usually just menzen) means fully closed: no melds claimed from discards, though a concealed ankan is fine. Closed status is a currency. It buys riichi, menzen tsumo, pinfu, chiitoitsu, and 10 extra fu on a ron, and its price is speed, since you cannot call your way to tenpai. Whether to spend it by opening the hand for a faster, cheaper win is the core judgment call of riichi.
Yaku
役
Yaku are the scoring patterns that make a hand legal: in riichi you cannot win without at least one, no matter how complete the tiles look. Each is worth fixed han, and they stack. The spread runs from everyday 1-han patterns (riichi, tanyao, yakuhai, pinfu) to the yakuman at the ceiling; some exist only closed, others survive opening at reduced value. Picking an achievable yaku in the first few draws is the foundation of hand planning, because a hand with no route to one cannot win at all.