Chinitsu
By Kenji Tanaka · Updated
Definition
A pure flush: one suit and nothing else, not even honors. At 6 han closed (5 open), chinitsu is the most valuable standard yaku, and its one-suited shapes are notorious for hiding complex, multi-sided waits that even strong players misread.
Chinitsu
Chinitsu (清一色, チンイツ) is a high-value yaku where your entire hand consists of tiles from only one suit, characters, bamboo, or dots, with no honors whatsoever. Worth 6 han when closed or 5 han when open, chinitsu is one of the most powerful non-yakuman hands in riichi mahjong.
Chinitsu, explained
Requirements
To achieve chinitsu, every tile in your 14-tile hand must be from a single suit. No winds, no dragons, no mixing of suits. For example, a chinitsu hand might contain:
- 1-2-3-4-5-6-7-8-9-9 bamboo with pairs and sequences entirely in bamboo
- All characters from 1-char to 9-char in various combinations
- Pure dots with no other tile types
Han Value
Closed hand: 6 han Open hand: 5 han
Even when opened, chinitsu remains powerful at 5 han, enough to guarantee mangan or higher with minimal additional value. This makes chinitsu viable for both speed play (calling melds) and closed-hand strategies.
Comparison to Honitsu
Chinitsu is the strict version of honitsu (half flush). Honitsu allows honor tiles alongside one suit and is worth 3 han (closed) or 2 han (open). The trade-off:
- Honitsu: Easier to form, lower value, can use yakuhai dragons/winds for easy han
- Chinitsu: Harder to form, double the han value, no honor flexibility
Many hands start as honitsu attempts and upgrade to chinitsu if honor tiles never materialize, or downgrade to honitsu if honors are drawn.
Strategic Considerations
Tile Efficiency: Chinitsu hands have reduced tile variety, you’re drawing from only 36 tiles (one suit’s tiles) instead of the full 136-tile set. This makes waits harder to fill and dead draws more common.
Telegraph Risk: Calling tiles of a single suit immediately signals chinitsu to opponents. Experienced players will avoid discarding your suit, making hand completion difficult in open play.
Pair Up with Other Yaku: Because chinitsu provides substantial han on its own, it often pairs with simpler yaku like pinfu, tanyao, or ittsu to push into baiman or sanbaiman territory.
Chinitsu in practice
You’re dealt a starting hand heavy in bamboo tiles. You commit early to chinitsu, discarding all characters, dots, and honors. You call pon on 5-bamboo and chi on a 7-bamboo discard to complete 7-8-9 bamboo. Your final hand: a triplet of 5-bamboo, sequences of 2-3-4, 3-4-5, and 7-8-9 bamboo, and a pair of 6-bamboo. Since you called melds, you score chinitsu at 5 han. Add riichi or other yaku from a closed variant of this hand and 6-7 total han reaches haneman level.
Related Terms
Honitsu
混一色
A half flush: one suit plus honor tiles, worth 3 han closed and 2 han open. The classic intermediate hand: flexible enough to finish, big enough to matter, and famously easy for opponents to read once your discards show two suits being thrown away.
Yaku
役
Yaku are the scoring patterns that make a hand legal: in riichi you cannot win without at least one, no matter how complete the tiles look. Each is worth fixed han, and they stack. The spread runs from everyday 1-han patterns (riichi, tanyao, yakuhai, pinfu) to the yakuman at the ceiling; some exist only closed, others survive opening at reduced value. Picking an achievable yaku in the first few draws is the foundation of hand planning, because a hand with no route to one cannot win at all.