Tanyao
By Kenji Tanaka · Updated
Definition
All simples: a hand built entirely from the number tiles 2 through 8, with no terminals and no honors. Worth 1 han. Most modern rule sets keep it valid when the hand is opened (the kuitan rule), which makes tanyao the workhorse yaku of fast open hands.
Tanyao
Tanyao (タンヤオ) is a one-han yaku in mahjong where your entire hand consists exclusively of numbered tiles from 2 to 8, with no terminal tiles (1s and 9s) or honor tiles (winds and dragons).
Tanyao in detail
Tanyao, also known as “All Simples,” is one of the most fundamental and commonly achieved yaku in mahjong. The name literally translates to “all simple” or “all middle,” referring to the middle-range numbered tiles that comprise the hand.
Hand Composition
A winning hand with tanyao must contain only the following tiles:
- 2, 3, 4, 5, 6, 7, 8 of characters (万)
- 2, 3, 4, 5, 6, 7, 8 of dots (筒)
- 2, 3, 4, 5, 6, 7, 8 of bamboo (索)
Any terminal tile (1 or 9 of any suit) or honor tile (East, South, West, North, white dragon, green dragon, red dragon) will disqualify the hand from tanyao, regardless of other yaku present.
Open vs. Closed Hands
The classification of tanyao depends on regional rules and the ruleset being used. In many modern rulesets, particularly those used in tournaments, tanyao can be achieved as an open hand (kuitan allowed). This means you can declare tanyao even if you have called chi or pon on other players’ discards, provided your winning hand still contains only simples.
However, in traditional or stricter rulesets, tanyao may only be valid for closed hands (kuitan not allowed), meaning you cannot have made any open calls. Players should verify the specific rules of their game before relying on open tanyao.
Point Value
Tanyao is worth 1 han. When combined with other yaku, it contributes to the overall point calculation. Because it’s relatively easy to achieve, tanyao often appears in hands with additional yaku, creating higher-scoring combinations.
Strategic Significance
Tanyao is strategically important because:
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Accessibility: It’s easier to construct than many other yaku since you have 7 usable tile types in each suit, 21 of the 34 types overall (if terminals were required).
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Combination Potential: Tanyao frequently pairs with other yaku such as pinfu, iipeikou, or ryanpeikou to create stronger hands.
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Defensive Advantage: Avoiding terminals and honors can sometimes be safer than pursuing hands that require specific terminal or honor tiles.
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Frequency: Because tanyao is common, opponents will often discard middle-range tiles cautiously, affecting the game’s flow.
Walking through Tanyao
Imagine you’re building a hand with the following melds:
- Pung of 5 characters
- Chow of 3-4-5 dots
- Pung of 7 bamboo
- Pair of 4 characters
With triplets of 5 characters and 7 bamboo, sequences of 3-4-5 dots and 6-7-8 bamboo, and a pair of 4 characters, drawing the final 8 bamboo completes the hand, and every tile is a simple, giving you tanyao. If instead your closed hand were all sequences with a valueless pair and a two-sided wait, it would also score pinfu, for tanyao + pinfu = 2 han.
However, if your hand instead contained a 1 character or an East wind, tanyao would be invalidated, and you would need to rely on other yaku to score.
Related Terms
Simples
中張牌
Simples (chunchanhai) are the 2 through 8 of each suit, the middle tiles. They extend runs in both directions, which makes them the most flexible tiles in the game and the entire basis of tanyao. The same flexibility is why they are the most dangerous discards against a tenpai opponent: middle tiles complete the most waits, terminals and honors the fewest.
Kuitan
喰い断
Kuitan is the rule that lets tanyao (all simples) score even after you open your hand with pon or chii. Where kuitan is allowed, calling tiles toward a cheap all-simples hand is a legitimate, fast route to a win. Where it is banned, tanyao must stay closed, and an opened simples hand can strand itself with no yaku at all. The rule splits table cultures: ari-ari rules, the default on the major online clients, allow kuitan, while stricter nashi-nashi rules forbid it and push the game toward slower closed hands. Check which rule is live before you call, because the entire logic of opening changes with it. With kuitan on, an early pon toward tanyao trades fair value for real speed; with it off, the same call can be a dead end.
Yaku
役
Yaku are the scoring patterns that make a hand legal: in riichi you cannot win without at least one, no matter how complete the tiles look. Each is worth fixed han, and they stack. The spread runs from everyday 1-han patterns (riichi, tanyao, yakuhai, pinfu) to the yakuman at the ceiling; some exist only closed, others survive opening at reduced value. Picking an achievable yaku in the first few draws is the foundation of hand planning, because a hand with no route to one cannot win at all.