Ittsu
By Kenji Tanaka · Updated
Definition
The pure straight: 1-2-3, 4-5-6, and 7-8-9 all in one suit. Worth 2 han closed, 1 han open. Also called ikkitsuukan, and a natural partner for honitsu and chinitsu hands that are already living in a single suit.
Ittsu
Ittsu (一気通貫, いっつう) is a yaku worth 2 han (closed) or 1-han (open) where you have three consecutive sequences of 1-2-3, 4-5-6, and 7-8-9 in the same suit. The full name translates to “straight through,” representing a complete run from 1 to 9. Often abbreviated from “ikki tsuukan.”
How Ittsu works
Requirements
To achieve ittsu, you need:
- Three sequences: 1-2-3, 4-5-6, and 7-8-9
- Same suit: All three sequences must be in the same suit (all bamboo, all characters, or all dots)
- Exact sequences: Must be those specific three, no other combination counts
For example, 1-2-3 bamboo, 4-5-6 bamboo, and 7-8-9 bamboo forms ittsu in bamboo.
Han Value
Closed hand: 2 han Open hand: 1 han
The drop to 1 han when open makes ittsu similar to sanshoku doujun. You can still call melds to speed up completion, but you lose half the value.
Strategic Considerations
Single-Suit Focus: Ittsu requires nine tiles from one suit, making it partially compatible with honitsu (half flush) or chinitsu (pure flush). Your hand will naturally contain many tiles from that suit.
Tile Requirements: You need draws to provide all nine specific tiles (1-2-3-4-5-6-7-8-9) from one suit. This is a significant commitment and reduces flexibility compared to building generic sequences.
Edge Tile Vulnerability: The 1-2-3 and 7-8-9 sequences are edge sequences, which are typically less flexible than middle sequences. You must specifically draw 1, 2, 3 and 7, 8, 9 rather than accepting a wider range of tiles.
Combination with Other Yaku
Ittsu pairs well with:
- Chinitsu (pure flush): If your entire hand is that one suit, you score ittsu (2 han) + chinitsu (6 han) = 8 han total, a powerful combination worth baiman or more
- Pinfu (all sequences): Ittsu uses only sequences, making pinfu compatible
- Tanyao: Incompatible because ittsu requires 1 and 9 (terminals), while tanyao forbids them
Similarity to Sanshoku
Ittsu and sanshoku doujun share structural similarities:
- Both require three specific sequences
- Both are worth 2 han closed, 1 han open
- Both demand early commitment and specific tile draws
The key difference: sanshoku spreads across three suits (more flexible draws but cannot stack with chinitsu), while ittsu concentrates in one suit (less flexible but stacks with chinitsu).
Seeing Ittsu in play
Your hand develops with sequences in bamboo. You have 1-2-3 bamboo, 4-5-6 bamboo, and are working toward 7-8-9 bamboo. You call chi on 8-bamboo, completing 7-8-9. Your hand now contains the full straight: 1-2-3, 4-5-6, and 7-8-9 bamboo. Because you called chi, your hand scores ittsu at 1 han. If you had kept it closed, you would have scored 2 han. If your entire hand is also bamboo-only, you add chinitsu for massive value.
Related Terms
Sequence
順子
A sequence (shuntsu) is three consecutive numbers in one suit, like 456 of bamboo. Only the numbered suits form them; honors never do. Sequences are the flexible backbone of most hands and of pinfu, sanshoku, and ittsu, completed from your own draws or by a chii from the left.
Yaku
役
Yaku are the scoring patterns that make a hand legal: in riichi you cannot win without at least one, no matter how complete the tiles look. Each is worth fixed han, and they stack. The spread runs from everyday 1-han patterns (riichi, tanyao, yakuhai, pinfu) to the yakuman at the ceiling; some exist only closed, others survive opening at reduced value. Picking an achievable yaku in the first few draws is the foundation of hand planning, because a hand with no route to one cannot win at all.