Sanshoku Doujun
By Kenji Tanaka · Updated
Definition
The same numbered run in all three suits at once, such as 2-3-4 in characters, circles, and bamboo. Worth 2 han closed, 1 han open. One of the classic value add-ons for sequence hands, and usually just called sanshoku at the table.
Sanshoku Doujun
Sanshoku Doujun (三色同順, さんしょくどうじゅん) is a yaku worth 2 han (closed) or 1 han (open) where you have the same numbered sequence in all three suits, characters, bamboo, and dots. For example, having 3-4-5 in characters, 3-4-5 in bamboo, and 3-4-5 in dots forms sanshoku doujun. Often abbreviated to simply “sanshoku.”
How Sanshoku Doujun plays out at the table
Requirements
To achieve sanshoku doujun, you need:
- Same sequence in all three suits: For instance, 2-3-4 characters, 2-3-4 bamboo, 2-3-4 dots
- Three different suits: You must use characters, bamboo, AND dots, not just two suits
The sequences must have identical numbers. 3-4-5 in characters, 4-5-6 in bamboo, and 3-4-5 in dots would NOT qualify, all three sequences must match exactly.
Han Value
Closed hand: 2 han Open hand: 1 han
Even when reduced to 1 han open, sanshoku remains useful. You can call chii to complete any of the three sequences without losing all value, making it viable for speed play.
Strategic Considerations
Tile Efficiency: Building sanshoku requires commitment early in the hand. Once you have one or two sequences, you must specifically pursue the matching sequences in other suits rather than taking the most efficient path to tenpai.
Multi-Suit Dependency: Unlike chinitsu (pure flush) which focuses on one suit, sanshoku requires balanced draws across all three suits. You’re vulnerable to drawing too many tiles of one suit and not enough of the others.
Incompatible with Chinitsu: You cannot score both sanshoku doujun and chinitsu (pure flush) since sanshoku requires all three suits while chinitsu requires only one suit.
Common Patterns
Middle Numbers: Sequences like 3-4-5, 4-5-6, and 5-6-7 are easier to form sanshoku because these middle tiles are more flexible. Edge sequences like 1-2-3 or 7-8-9 are harder to replicate across all three suits.
Combination with Other Yaku: Sanshoku pairs well with:
- Tanyao (all simples): If your sanshoku uses 2-3-4 through 6-7-8
- Pinfu (all sequences): Sanshoku naturally involves sequences
- Riichi: Closed sanshoku (2 han) + riichi (1 han) = 3 han minimum
Sanshoku Doujun at the table
Your hand develops with sequences of 4-5-6 bamboo and 4-5-6 characters. You recognize a sanshoku pattern and focus on completing 4-5-6 dots. You draw 4-dots and 5-dots, then call chii on a 6-dots discarded by the player to your left. Your hand now has: 4-5-6 bamboo, 4-5-6 characters, and 4-5-6 dots (all three suits). Because you called chi, your hand is open and scores sanshoku doujun at 1 han. If you had kept it closed, you would have scored 2 han.
Related Terms
Sequence
順子
A sequence (shuntsu) is three consecutive numbers in one suit, like 456 of bamboo. Only the numbered suits form them; honors never do. Sequences are the flexible backbone of most hands and of pinfu, sanshoku, and ittsu, completed from your own draws or by a chii from the left.
Yaku
役
Yaku are the scoring patterns that make a hand legal: in riichi you cannot win without at least one, no matter how complete the tiles look. Each is worth fixed han, and they stack. The spread runs from everyday 1-han patterns (riichi, tanyao, yakuhai, pinfu) to the yakuman at the ceiling; some exist only closed, others survive opening at reduced value. Picking an achievable yaku in the first few draws is the foundation of hand planning, because a hand with no route to one cannot win at all.