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scoring riichi

Haneman

跳満
(はねまん)

By Kenji Tanaka · Updated

Definition

Haneman is the 6-7 han tier: a fixed 12,000 points, 18,000 from the dealer. It usually takes a solid yaku core plus several dora to reach, and once a hand is clearly there, locking in the win beats chasing more value.

Haneman

Haneman (跳満, はねまん) is a scoring level in mahjong worth 6-7 han, paying a fixed 12,000 points for non-dealer hands and 18,000 points for dealer hands. It represents a significant jump in hand value, positioned between mangan and baiman on the scoring hierarchy.

How Haneman plays out at the table

Haneman occupies a crucial position in mahjong’s point system. The term literally translates to “jumping full,” reflecting how this score represents a substantial increase from standard han-based calculations.

Scoring Structure

A haneman hand yields:

  • Non-dealer (Ko): 12,000 basic points, which translates to 12,000 points from the discarder, or, on tsumo, 3,000 from each non-dealer and 6,000 from the dealer (12,000 total)
  • Dealer (Oya): 18,000 basic points, paid entirely by the discarder

These fixed values apply regardless of the exact tile composition, similar to mangan and other limit hands.

Position in the Scoring Hierarchy

Haneman sits between two other major scoring levels:

  • Below: Mangan (8,000 points for non-dealer, 12,000 for dealer)
  • Above: Baiman (16,000 points for non-dealer, 24,000 for dealer)

The progression from baiman to haneman to sanbaiman represents increasingly prestigious hand accomplishments.

Han Requirements

Technically, haneman encompasses hands worth 6-7 han. However, in practical play, most hands reaching 8 han or higher are scored at their limit value rather than calculated point-by-point. The haneman designation simplifies scoring for particularly strong hands while maintaining the distinction between different achievement levels.

Strategic Significance

Reaching haneman represents a major accomplishment in a single hand. It typically requires either:

  • Multiple high-value yaku combinations
  • Rare or difficult yaku such as kazoe yakuman components
  • Fortunate tile draws that complete expensive patterns

Players often adjust their strategy when they recognize a haneman is possible, as the point swing is substantial enough to significantly impact game standings.

Haneman in practice

During an East round, the dealer completes a closed hand with Riichi, Menzen Tsumo, Tanyao, Iipeikou, and three dora, totaling 7 han. This is scored as haneman: on tsumo, each player pays the dealer 6,000 points (18,000 total). Rather than calculating 8 han × 2,000 points per han, the hand is scored as haneman: the discarder pays the dealer 18,000 points.

In another scenario, a non-dealer player wins with a hand containing Honroutou (2 han), Toitoi (2 han), and two dragon yakuhai (2 han), totaling 6 han. This is scored as haneman: 12,000 points from the discarder.