Sanshoku Doukou
By Kenji Tanaka · Updated
Definition
The same numbered triplet in all three suits, worth 2 han open or closed. Far rarer than its sequence cousin sanshoku doujun. Usually something you recognize as possible from a triplet-rich start rather than a hand you force.
Sanshoku Doukou
Sanshoku Doukou (三色同刻, さんしょくどうこう) is a 2-han yaku where you have the same numbered triplet in all three suits, characters, bamboo, and dots. For example, having triplets of 5-5-5 characters, 5-5-5 bamboo, and 5-5-5 dots forms sanshoku doukou. Unlike its sequence counterpart (sanshoku doujun), this yaku is worth 2 han regardless of whether your hand is open or closed.
How Sanshoku Doukou works
Requirements
To achieve sanshoku doukou, you need:
- Same triplet in all three suits: For instance, 3-3-3 characters, 3-3-3 bamboo, 3-3-3 dots
- Three different suits: Must use characters, bamboo, AND dots
- Triplets (not sequences): All three must be triplets (pon/ankou), not sequences
The triplets must have identical numbers. 7-7-7 characters, 7-7-7 bamboo, and 8-8-8 dots would NOT qualify, all three triplets must match exactly.
Han Value
Open or closed: 2 han
Unlike sanshoku doujun (sequences) which drops from 2 han to 1 han when opened, sanshoku doukou maintains its full 2-han value regardless. This makes it attractive for speed-oriented play, you can call pon aggressively without losing value.
Rarity
Sanshoku doukou is significantly rarer than sanshoku doujun because:
- Fewer available tiles: Each triplet requires three identical tiles, and there are only four of each tile in the set. Drawing three each across three suits (nine tiles total) is difficult.
- Triplet formation: Triplets are generally harder to form than sequences since sequences accept multiple tiles while triplets require exact matches.
The rarity makes sanshoku doukou a memorable achievement despite its modest 2-han value.
Strategic Considerations
Early Commitment: If you notice pairs or triplets forming in the same number across different suits early in the hand, you might commit to sanshoku doukou. However, the tile requirements are steep, you need draws to cooperate significantly.
Calling Pon: Since the han value doesn’t drop when open, you can freely call pon on any of your three triplets without penalty. This speed advantage compensates for the difficulty of formation.
Compatibility: Sanshoku doukou pairs naturally with:
- Toitoi (all triplets): Your hand is already triplet-heavy
- Sanankou (three concealed triplets): If you keep the triplets closed
However, it’s incompatible with sequence-based yaku like pinfu or ittsu.
Walking through Sanshoku Doukou
You draw 7-characters, 7-characters, 7-bamboo, 7-bamboo, 7-dots early in the hand. You call pon on a 7-bamboo discard, completing the bamboo triplet. Later, you draw the third 7-characters and third 7-dots, forming triplets in all three suits. Your hand: 7-7-7 characters (concealed), 7-7-7 bamboo (open pon), 7-7-7 dots (concealed), plus one more meld and a pair. You score sanshoku doukou (2 han) despite having called pon. The open status doesn’t reduce the value.
Related Terms
Triplet
刻子
A triplet (koutsu) is three identical tiles, concealed (ankou) when drawn yourself or open (minkou) when completed by pon. Concealment is worth money: concealed triplets score more fu, and three or four of them make sanankou or the yakuman suuankou. Triplets power toitoi and yakuhai, at the cost of flexibility, since three copies of one tile is a narrower ask than a run.
Yaku
役
Yaku are the scoring patterns that make a hand legal: in riichi you cannot win without at least one, no matter how complete the tiles look. Each is worth fixed han, and they stack. The spread runs from everyday 1-han patterns (riichi, tanyao, yakuhai, pinfu) to the yakuman at the ceiling; some exist only closed, others survive opening at reduced value. Picking an achievable yaku in the first few draws is the foundation of hand planning, because a hand with no route to one cannot win at all.