Junchan
By Kenji Tanaka · Updated
Definition
The terminal-only version of the outside hand: every meld and the pair must contain a 1 or a 9, with no honor tiles anywhere. Junchan is worth 3 han closed and 2 han open. Compare chanta, which also allows honors and scores one han less.
Junchan
Quick Definition
Junchan (純全帯么九) is a 3-han closed hand or 2-han open hand yaku where every meld and the pair must contain at least one terminal tile (1 or 9). Honor tiles are not permitted in any meld.
Understanding Junchan
Junchan, meaning “pure outside hand,” is one of the more restrictive terminal-based yaku in mahjong. To achieve this yaku, you must construct your hand so that every component, whether it’s a pung, kong, chow, or the pair, includes at least one terminal tile (the 1 or 9 of any suit).
Key Requirements
Terminal Tiles Only: Your hand cannot contain any honor tiles (winds or dragons). This distinguishes junchan from chanta, which allows honor tiles. Every meld must feature a 1 or 9, and your pair must also be composed of terminal tiles.
Valid Melds for Junchan:
- Pungs/Kongs: 111, 999, 1111, 9999
- Chows: 123, 789 (these contain the terminal 1 or 9)
- Pair: 11, 99 (must be terminals)
Invalid Components:
- Any honor tile (winds or dragons)
- Chows like 234, 345, 456, 567 (no terminals)
- Melds containing only middle tiles
Hand Value
Junchan is worth 3 han when your hand is closed (no called melds). If any meld is called from another player’s discard, the hand is open and drops to 2 han. Winning by ron does not affect this. This reduction reflects the slightly easier achievement when melds are declared openly.
Difficulty and Strategy
Junchan is considered a moderately difficult yaku to complete because it severely restricts which tiles you can use. You’re essentially building around a limited palette, only 1s and 9s from three suits, plus their combinations. This makes it slower to form than yaku like tanyao (all simples) or chanta (outside hand with honors).
Players typically pursue junchan when they draw favorable terminal tiles early and can commit to the pattern. It can combine with compatible yaku like sanshoku doujun (mixed triple sequence) or iipeikou, or stands alone as a respectable mid-level hand.
Walking through Junchan
Winning Hand:
- Melds: 111m, 789p, 789s, 123m
- Pair: 99m
- Result: Junchan (3 han, closed)
Each meld contains at least one terminal (1 or 9), and the pair is terminals. No honor tiles are present.
Invalid Example:
- Melds: 111m, 789p, 555z, 123m
- Pair: 99m
- Result: Not junchan (contains honor tile 55z)
Even though most melds are valid, the inclusion of honor tiles disqualifies the hand.
Related Terms
Chanta (Honoring Terminal Hand): Similar to junchan but allows honor tiles in melds. Worth 2 han closed or 1 han open. Less restrictive than junchan.
Terminal (Routouhai): The 1 and 9 tiles of each suit. The broader class that also includes honors is called yaochuuhai. In junchan, only suit terminals (1m-9m, 1p-9p, 1s-9s) are permitted.
Yaku: The hand patterns that determine winning combinations and their point values. Junchan is one of many standard yaku.
Honor Tiles (Jihai): Winds (East, South, West, North) and dragons (White, Green, Red). Explicitly forbidden in junchan hands.
Meld (Mentsu): A set of three tiles forming a pung, kong, or chow. Each meld in junchan must contain a terminal.
Pair (Toitsu): Two identical tiles. In junchan, the pair must be terminal tiles (11 or 99).
Riichi (Ready Hand): A declaration made when your hand is one tile away from winning. Junchan hands can be declared riichi for additional han and scoring bonuses.
Related Terms
Chanta
混全帯么九
The outside hand: every meld and the pair must contain at least one terminal or honor tile. Worth 2 han closed, 1 han open. Its stricter sibling junchan drops the honors and earns an extra han for the trouble.
Terminal
么九牌
Terminals are the 1s and 9s, the tiles at the ends of each suit. They extend sequences in only one direction, which makes them less flexible than middle tiles but also safer to discard on defense, since fewer waits catch them. Several hands are built on them: chanta and junchan demand a terminal or honor in every block, and the yakuman chinroutou uses terminals alone. Grouped with the honors they form the yaochuuhai family.
Yaku
役
Yaku are the scoring patterns that make a hand legal: in riichi you cannot win without at least one, no matter how complete the tiles look. Each is worth fixed han, and they stack. The spread runs from everyday 1-han patterns (riichi, tanyao, yakuhai, pinfu) to the yakuman at the ceiling; some exist only closed, others survive opening at reduced value. Picking an achievable yaku in the first few draws is the foundation of hand planning, because a hand with no route to one cannot win at all.