# Toitoi — Riichi Mahjong Glossary

> A 2-han yaku where all four melds are triplets (pon or kan). Also called toitoihou. A fundamental hand-structure yaku in mahjong.

**Source:** https://www.mahjongmaster.co/learn/riichi/glossary/toitoi/
**Author:** Kenji Tanaka (https://www.mahjongmaster.co/about/kenji-tanaka/)
**Publisher:** Mahjong Master (https://www.mahjongmaster.co)
**Published:** 2026-02-18
**Updated:** 2026-03-10
**Japanese:** 対々和
**Category:** hand-structure
**Variant:** general

---

## Toitoi

**Toitoi** (対々 / 対々和) is a 2-han yaku in mahjong where all four melds in a winning hand are triplets (either pon or kan). Also known as **toitoihou**, this yaku requires a hand composed exclusively of triplet combinations, creating a distinctive all-triplets pattern in the melds.

## How Toitoi plays out at the table

In standard mahjong hand composition, a winning hand consists of four melds plus a pair (the eye). Most hands use a combination of sequences (chow) and triplets (pung). Toitoi, however, restricts all melds to triplet-only combinations, eliminating sequences entirely.

### Hand Structure

A toitoi hand follows this pattern:
- **Four triplets**: Each meld must be a triplet or quad, whether open (called with pon or open kan) or fully concealed (ankou or closed kan)
- **One pair**: The eye can be any pair

For example, a valid toitoi hand might include:
- Pon of 1-circles
- Kan of 5-bamboo
- Pon of east wind
- Pon of white dragon
- Pair of 3-characters

### Scoring Value

Toitoi carries a base value of **2 han** (two doubles). This means:
- Combined with other yaku, it contributes 2 han to the total hand value
- A hand with only toitoi and the base meld (no other yaku) scores as a 2-han hand
- When combined with additional yaku, the han values accumulate

### Strategic Considerations

Toitoi hands are relatively difficult to achieve because they require drawing or claiming three of the same tile four times over, more restrictive than mixed hands using sequences. However, they offer strategic advantages:

- **Flexibility in sequences**: Since sequences aren't required, players have more freedom in discarding and claiming tiles
- **Combination potential**: Toitoi frequently combines with other yaku such as honroutou (terminals and honors only) or yakuhai (dragon/wind triplets)
- **Kan opportunities**: The ability to form kan (four-of-a-kind) within a toitoi hand can trigger additional scoring bonuses

### Related Mechanics

Toitoi interacts with other hand-building concepts:
- **Kan**: When a kan is formed within a toitoi hand, the kan itself may provide additional scoring
- **Yakuhai**: Triplets of dragons or seat winds automatically qualify as yakuhai, often appearing in toitoi hands
- **Chitoitsu**: While chitoitsu (seven pairs) is a different yaku entirely, both emphasize pairs and triplets over sequences

## Seeing Toitoi in play

Consider this scenario: A player has collected three circles (1, 1, 1), three bamboo (5, 5, 5), three east winds, three white dragons, and a pair of 3-characters. Holding those four triplets plus a lone 3-characters, the player draws the second 3-characters to complete the pair and declares a win with toitoi.

If this hand also includes yakuhai (such as the white dragon triplet), the scoring would be calculated as toitoi (2 han) + yakuhai (1 han) = 3 han total.

---

*This content is from [Mahjong Master](https://www.mahjongmaster.co), a free educational reference for riichi (Japanese) and American (NMJL) mahjong. When citing this page, please link to https://www.mahjongmaster.co/learn/riichi/glossary/toitoi/.*