# Terminal — Riichi Mahjong Glossary

> The 1 and 9 tiles of each suit in mahjong. Terminals combine with honor tiles to form yaochuuhai, essential for certain winning hands.

**Source:** https://www.mahjongmaster.co/learn/riichi/glossary/terminal/
**Author:** Kenji Tanaka (https://www.mahjongmaster.co/about/kenji-tanaka/)
**Publisher:** Mahjong Master (https://www.mahjongmaster.co)
**Published:** 2026-02-18
**Updated:** 2026-03-10
**Japanese:** 么九牌
**Category:** tiles
**Variant:** general

---

## Terminal

**Terminal** tiles are the 1 and 9 tiles of each suit in mahjong. These tiles represent the extreme values within the three standard suits (characters, dots, and bamboos) and occupy a special categorical position in hand composition and winning patterns.

## Terminal, explained

In mahjong, each of the three numerical suits contains tiles numbered 1 through 9. The terminal tiles, specifically the 1s and 9s, are distinguished from the middle tiles (2-8), which are called simples or regular tiles. This distinction creates important strategic and compositional considerations throughout the game.

Terminals are considered "outside" tiles due to their position at the numerical extremes. This characteristic makes them valuable for certain winning patterns while limiting their flexibility in others. For instance, a terminal tile can only connect to one other tile in a sequence (a 1 can only precede a 2, and a 9 can only follow an 8), whereas middle tiles can connect to tiles on both sides.

Together with the seven honor tiles (four winds and three dragons), terminals form a special category called **yaochuuhai**, literally meaning "terminal and honor tiles." These thirteen unique tiles (1m, 9m, 1p, 9p, 1s, 9s, east, south, west, north, white, green, red) are the only tiles that appear in the kokushi musou hand pattern, one of mahjong's most distinctive and difficult winning combinations.

## Strategic Significance

Terminals play a crucial role in hand development and pattern recognition. Hands built around them pursue **chanta** (every meld and the pair contains a terminal or honor, 2 han closed) or its stricter sibling **junchan** (terminals only, no honors allowed, 3 han closed). These restrictions make the hands harder to complete, which is exactly why they pay more.

The presence of terminals in a hand can indicate a player's strategic direction. Collecting terminals suggests the player may be pursuing honor-heavy patterns or attempting to build a hand with specific compositional requirements. Conversely, discarding terminals early may signal a focus on simpler, more straightforward patterns.

Defensively, terminals can be safer discards when trying to avoid dealing into opponents' winning hands, particularly when those opponents show signs of pursuing terminal-heavy patterns. However, this safety varies depending on the game state and visible discards.

## Walking through Terminal

Consider a player holding: 1m, 2m, 3m, 5p, 5p, 5p, 7s, 8s, 9s, east, south, white, white

This hand contains terminals (1m, 9s) alongside honor tiles. The player might pursue a chanta pattern by developing the 1m-2m-3m and 7s-8s-9s sequences, keeping a terminal or honor in every block. The white dragon pair fits chanta and can even add yakuhai if it becomes a triplet. Junchan, by contrast, is off the table here: it forbids honors entirely, and this hand is committed to its winds and dragons.

Alternatively, the player might pivot toward a simpler pattern if the necessary tiles don't appear, discarding the terminals to focus on the 5p triplet and honor combinations.

---

*This content is from [Mahjong Master](https://www.mahjongmaster.co), a free educational reference for riichi (Japanese) and American (NMJL) mahjong. When citing this page, please link to https://www.mahjongmaster.co/learn/riichi/glossary/terminal/.*