Tanki
By Kenji Tanaka · Updated
Definition
Tanki is the pair wait: four melds done, one lone tile waiting to pair up. Three live tiles makes it the narrowest wait, but also the most mobile, since you can slide it to almost any tile you hold. That mobility makes tanki the shape of choice for dodging danger or camping on a tile opponents consider safe. Chiitoitsu always ends on one, it adds fu, and a tanki on a value tile can add more.
Tanki (単騎)
Tanki is a single-tile wait in mahjong where you need only one specific tile to complete your winning hand. The term literally means “single” (単) and “cavalry” or “solitary” (騎), referring to a lone tile waiting to be fulfilled.
Tanki, explained
In mahjong hand composition, a winning hand requires four melds (either sequences or triplets) plus one pair. A tanki wait occurs when you have already formed all four melds and are waiting for the final pair. Since each tile type has four copies in the standard deck and you already possess one tile of the required pair, only three matching tiles remain available for you to draw.
Tanki is considered one of the weakest wait patterns in mahjong because:
- Limited tile availability: With only three tiles remaining in the deck, your chances of drawing the needed tile are relatively low
- Predictability: Opponents can easily identify which tile you’re waiting for, making it simple for them to avoid discarding it
- Strategic disadvantage: Skilled players will recognize your wait and adjust their discard strategy accordingly
Tanki waits are most commonly found in two hand types:
Kokushi Musou (Thirteen Orphans): This special hand requires one of each terminal and honor tile, plus one duplicate. The winning condition is a single-tile wait: either pairing one of your thirteen orphans (the 13-sided wait) or catching the one missing terminal or honor type.
Chiitoi (Seven Pairs): This hand consists of seven complete pairs. If you have six pairs formed and one unpaired tile, you’re in a tanki wait for the matching tile to complete your seventh pair.
Example: Tanki in a real hand
Consider this situation: you have formed four complete melds, and a single tile remains to become your pair. Your hand composition is:
- Meld 1: 1-2-3 characters (sequence)
- Meld 2: 5-5-5 dots (triplet)
- Meld 3: 7-8-9 bamboo (sequence)
- Meld 4: 3-4-5 dots (sequence)
- Single tile: 2 bamboo
You are now in a tanki wait for bamboo 2, needing it to pair up. Only three bamboo 2 tiles remain available (since one is in your hand), making this a narrow wait. If an opponent discards a bamboo 2, you win immediately, but the probability of this occurring is low, and observant opponents will avoid discarding it.
In contrast, if you were waiting for a tile that could complete multiple combinations (such as a kanchan or ryanmen wait), you would have more tile options available and better winning probability.
Related Terms
Pair
対子
A pair is two identical tiles, the head (jantou) that completes the standard four-melds-plus-a-pair shape. Value-tile pairs add fu and threaten to become yakuhai triplets; pinfu requires a valueless one. Seven distinct pairs at once is its own hand entirely: chiitoitsu.
Shanpon
双碰
Shanpon is the dual-pair wait: two pairs, either of which completes into the winning triplet. Four live tiles, fewer than a ryanmen, but the finish is always a triplet, which adds fu and feeds sanankou and suuankou. The famous catch: a suuankou on a shanpon must win by tsumo, since a ron makes the final triplet open.
Kanchan
嵌張
Kanchan is the closed wait: holding the two outer tiles of a run and needing the middle, like 3-5 waiting on 4. Four winning tiles, tied with penchan for weakest ordinary wait, and usually worth reshaping into a ryanmen when the hand allows it. Its consolation prize is 2 fu.