Kazehai
By Kenji Tanaka · Updated
Definition
Kazehai are the four wind tiles: East, South, West, North. A wind triplet scores yakuhai only when it matches the round or your seat, and a wind matching both at once (the dealer's East in the East round) is worth two han. The rest are guest winds, valueless and usually safe early discards. All four together feed the yakuman shousuushii and daisuushii.
Kazehai
What Kazehai means
Kazehai (風牌) are wind tiles, four honor tiles in mahjong representing the cardinal directions: East (東), South (南), West (西), and North (北). Each wind tile is worth one point as yakuhai (scoring pattern) when it matches either your seat wind or the prevailing round wind.
Kazehai in detail
Kazehai form one of two categories within the honor tiles (jihai), alongside dragon tiles (sangenpai). The four wind tiles are fundamental to mahjong’s scoring system and game mechanics.
The Four Winds
Each wind corresponds to a cardinal direction and a player position:
- East (東/Ton): Associated with the dealer position and typically the first round wind
- South (南/Nan): Second position, counterclockwise from East (to East’s right)
- West (西/Shaa): Third position, opposite East
- North (北/Pei): Fourth position, opposite South
Yakuhai Scoring
Kazehai contribute to yakuhai scoring in two ways:
Seat Wind (Jikaze): If a wind tile matches your assigned seat position, you earn one yakuhai point when you complete a pung (three identical tiles) or kong (four identical tiles) with that wind.
Round Wind (Bakaze): If a wind tile matches the current round’s prevailing wind, any player earns one yakuhai point for a pung or kong with that wind, regardless of seat position.
A single wind tile can be worth two yakuhai simultaneously if it matches both your seat wind and the round wind, a condition called a double wind (renpuuhai), worth 2 han for the triplet.
Strategic Importance
Wind tiles are easier to complete than other honor tiles because:
- They appear frequently in discards (players often discard winds early)
- They’re valuable for building simpler hands when number tile combinations are difficult
- They guarantee at least one yakuhai point if you can form a pung or kong
Conversely, holding wind tiles that match neither your seat nor the round wind is generally inefficient, as they contribute nothing to your score.
Distribution and Probability
Like all tile types, there are four copies of each wind tile in a standard 136-tile deck. This makes wind tiles slightly more accessible for completion than dragon tiles, which are also honor tiles.
Seeing Kazehai in play
Scenario: You are the South player (南 seat) in an East round (東 round wind).
- If you complete a pung of South wind tiles, you earn one yakuhai (seat wind only; the round wind is East)
- If you complete a pung of East wind tiles, you earn one yakuhai (round wind only)
- If you complete a pung of West or North wind tiles, you earn zero yakuhai
In this situation, South and East winds are valuable for yakuhai scoring, while West and North are not. A skilled player would prioritize collecting South and East tiles while discarding West and North when possible.
Related Terms
Honor Tiles
字牌
Honor tiles are the seven tile types outside the numbered suits: four winds (East, South, West, North) and three dragons (haku, hatsu, chun). They never form sequences, only pairs, triplets, and quads. Their value is situational: dragon triplets always score yakuhai, wind triplets only when the wind matches your seat or the round. They anchor honitsu, chanta, and a whole family of yakuman, and a lone unpaired honor is among the safest early discards.
Yakuhai
役牌
Yakuhai are the value tiles: the three dragons always, plus a wind when it matches your seat or the round. A triplet of any of them is 1 han, open or closed, which makes yakuhai the fastest legal hand in the game: pair, pon, done. A wind matching both seat and round pays 2 han from a single triplet. It is the yaku that powers most quick open hands.