# Haneman — Riichi Mahjong Glossary

> A scoring hand worth 6-7 han, paying 12,000 points (non-dealer) or 18,000 points (dealer). Between mangan and baiman.

**Source:** https://www.mahjongmaster.co/learn/riichi/glossary/haneman/
**Author:** Kenji Tanaka (https://www.mahjongmaster.co/about/kenji-tanaka/)
**Publisher:** Mahjong Master (https://www.mahjongmaster.co)
**Published:** 2026-02-18
**Updated:** 2026-03-10
**Japanese:** 跳満
**Category:** scoring
**Variant:** general

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## Haneman

**Haneman** (跳満, はねまん) is a scoring level in mahjong worth 6-7 han, paying a fixed 12,000 points for non-dealer hands and 18,000 points for dealer hands. It represents a significant jump in hand value, positioned between mangan and baiman on the scoring hierarchy.

## How Haneman plays out at the table

Haneman occupies a crucial position in mahjong's point system. The term literally translates to "jumping full," reflecting how this score represents a substantial increase from standard han-based calculations.

### Scoring Structure

A haneman hand yields:
- **Non-dealer (Ko)**: 12,000 basic points, which translates to 12,000 points from the discarder, or, on tsumo, 3,000 from each non-dealer and 6,000 from the dealer (12,000 total)
- **Dealer (Oya)**: 18,000 basic points, paid entirely by the discarder

These fixed values apply regardless of the exact tile composition, similar to mangan and other limit hands.

### Position in the Scoring Hierarchy

Haneman sits between two other major scoring levels:
- **Below**: Mangan (8,000 points for non-dealer, 12,000 for dealer)
- **Above**: Baiman (16,000 points for non-dealer, 24,000 for dealer)

The progression from baiman to haneman to sanbaiman represents increasingly prestigious hand accomplishments.

### Han Requirements

Technically, haneman encompasses hands worth 6-7 han. However, in practical play, most hands reaching 8 han or higher are scored at their limit value rather than calculated point-by-point. The haneman designation simplifies scoring for particularly strong hands while maintaining the distinction between different achievement levels.

### Strategic Significance

Reaching haneman represents a major accomplishment in a single hand. It typically requires either:
- Multiple high-value yaku combinations
- Rare or difficult yaku such as kazoe yakuman components
- Fortunate tile draws that complete expensive patterns

Players often adjust their strategy when they recognize a haneman is possible, as the point swing is substantial enough to significantly impact game standings.

## Haneman in practice

During an East round, the dealer completes a closed hand with Riichi, Menzen Tsumo, Tanyao, Iipeikou, and three dora, totaling 7 han. This is scored as haneman: on tsumo, each player pays the dealer 6,000 points (18,000 total). Rather than calculating 8 han × 2,000 points per han, the hand is scored as haneman: the discarder pays the dealer 18,000 points.

In another scenario, a non-dealer player wins with a hand containing Honroutou (2 han), Toitoi (2 han), and two dragon yakuhai (2 han), totaling 6 han. This is scored as haneman: 12,000 points from the discarder.

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*This content is from [Mahjong Master](https://www.mahjongmaster.co), a free educational reference for riichi (Japanese) and American (NMJL) mahjong. When citing this page, please link to https://www.mahjongmaster.co/learn/riichi/glossary/haneman/.*