Agari
By Kenji Tanaka · Updated
Definition
Agari is completing a winning hand and declaring it, which ends the hand on the spot. It arrives one of two ways: tsumo (self-draw, paid by all three opponents) or ron (an opponent's discard, paid by the discarder alone). In riichi the hand also needs at least one yaku to count. Declare, reveal, and scoring starts from han and fu.
Agari
What Agari means
Agari (上がり) is the act of winning in mahjong by completing a valid winning hand and declaring victory. A player achieves agari by either drawing the winning tile themselves (tsumo) or by calling another player’s discard (ron).
Agari in detail
Agari represents the ultimate goal in mahjong, the completion of a hand that meets all winning conditions. To achieve agari, a player must form a complete hand consisting of four melds (triplets, quads, or sequences) plus a pair, or the two exceptions to this shape: chiitoitsu (seven pairs) and kokushi musou (thirteen orphans).
The winning hand must satisfy several fundamental requirements. First, it must contain exactly 14 tiles in standard play (13 tiles plus 1 drawn tile). Second, the hand must be composed of four complete melds and one pair. Third, the hand must meet minimum point requirements, typically at least one han (scoring unit) in most rule variations, though this requirement varies depending on house rules and tournament regulations.
There are two primary methods of achieving agari:
Tsumo occurs when a player draws the winning tile directly from the wall during their turn. This is considered a self-drawn win and typically awards bonus points to the winner. The player immediately declares agari upon drawing the completing tile.
Ron occurs when a player wins by calling another player’s discard. When a player discards a tile, any other player at the table may declare agari if that discard completes their hand. Ron wins typically award points from the player who made the discard, and in some variations, the discarder may pay additional penalty points. Some rule sets allow only one ron per discard, giving priority to the player closest to the discarder in turn order (atamahane), while others, including EMA rules, allow multiple players to win on the same discard.
The declaration of agari is immediate and binding. Once a player declares their win, the hand is scored according to the point system used in that particular rule set. The scoring considers factors such as the number of han (scoring units), fu (minipoints), and any bonus payments from other players.
It’s important to note that not all hands that appear complete are valid agari. A hand must be genuinely winning according to the specific rules being played. Some variations require that a winning hand be “tenpai-ready” before a player can declare agari on a discard, meaning the hand was waiting for a specific tile before the winning discard was made.
Seeing Agari in play
During a game, Player A has been building a hand throughout the round. They currently hold three complete melds and a pair, waiting for one specific tile to complete their fourth meld. On their turn, Player A draws a tile from the wall that completes their fourth meld. They immediately declare “Agari!” or “Tsumo!” to announce their win.
Alternatively, Player B discards a tile during their turn. Player A recognizes this tile as the one they need to complete their winning hand. Player A declares “Agari!” or “Ron!” to claim the win from Player B’s discard. The hand is then scored, and Player A receives payment from the other players based on the point value of their winning hand.
Related Terms
Tsumo
自摸
Tsumo is winning on your own draw. All three opponents split the payment (the dealer paying a double share), which softens the blow compared with a ron landing on one player. A closed hand that tsumos also collects the menzen tsumo yaku. Crucially, furiten never blocks tsumo, so a furiten hand still has a path to victory, just not through anyone's discards.
Ron
ロン
Ron is winning on another player's discard. The discarder pays the entire value of your hand, which is what makes dealing in the most expensive mistake in riichi: a tsumo splits the cost across three players, but a ron lands on one. You declare it the instant your winning tile hits the table, before the next player draws. Furiten is the check on it: if any tile of your wait sits in your own discards, ron is off and only tsumo can finish the hand. Whole schools of defense exist purely to avoid paying someone else's ron.
Tenpai
聴牌
Tenpai is the ready state: one tile from a complete hand. It is the requirement for declaring riichi, and it is worth points at an exhaustive draw, when tenpai players collect from noten. The tiles that finish the hand are the wait (machi), in shapes running from the wide ryanmen to the narrow tanki. Distance from tenpai is counted in shanten, and the entire efficiency game is reaching 0 faster and wider than the rest of the table.